Game review: Infinite undiscovery

Source: Guardian Unlimited
 
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Fans of Japanese RPGs tend to get very excited by any new output from developer Tri-Ace, but sadly, the quirkily named Infinite Undiscovery isn't one of the company's better efforts.


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 It doesn't do itself any favours by starting off in a surprisingly shoddy manner before improving markedly as you progress. On the plus side, it has a real-time, rather than turn-based, fighting system, decent graphics and a clever system allowing you to connect with the other members of your party (which can be pretty large) and use their abilities. But appalling lip-synching in cut-scenes, two of the most irritating game characters ever (nauseating kids called Rico and Rucha) and a glaring lack of subtlety in the fighting system count against it. Which is a shame. Once you get your character, Capell, through to the bigger battle scenes, it becomes much more fun to play. RPG devotees will find it infuriating and satisfying in roughly equal measure.

 


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You’ve read it. Now review it.

Source: Guardian Unlimited
Date Published: September 12, 2008
 
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